SIX FOOD FIGHTERS · THREE TMK ARENAS
TMK FIGHTERS
Your favourites. Their signature moves.
Play while you wait.
ONE KITCHEN
Choose your fighter
SCULPTED IN STYLE CChoose your opening arena
THE JOURNEY VISITS ALL THREEBest of three rounds. Learn to guard, punish missed attacks and master your specials.
TMK MEMBERS
Find your rival
Waiting for the other tablet
Open TMK Fighters on the other store tablet, choose Tablet 1 vs Tablet 2, pick a fighter and join.
Choose a member below, or join the matchmaking queue.
Ready to play
0 MEMBERSMembers appear here while they have this lobby open. Friendly matches; no order or loyalty points are at stake.
ARCADE JOURNEY
The night marketYour signature moves
Use the named buttons or A / S / D for instant specials. You can also perform the directional commands with Punch or Kick. Commands mirror when you face left; Double Lariat uses its named button or S.
MATCH COMPLETE
Loading the kitchen crew…
Make every move count.
Move & defend
Drag the joystick or use the arrow keys. Up jumps, down crouches. Hold away from your opponent to guard. Jump over projectiles; intercept a jump with an anti-air move. A close grab beats standing guard.
Attack with timing
Punch is quick. Kick reaches farther. Each fighter has different specials: read the move cards and try the named buttons. Strong attacks leave an opening when they miss. Guard, watch the recovery, then counter.
Win the match
Take two rounds to win. Each round lasts 99 seconds. The healthier fighter wins if time runs out. On keyboard: Z Punch · X Kick · A / S / D signature moves. Escape pauses solo play.
Classic directional inputs also work. “Hold” means charge for about three quarters of a second, then change direction and attack. Double Lariat is available directly with S.